🏃 A worldwide reverse game of tag

TRY TO
TAG.ME

infiknITtag

See the bib. Chase the player. Make the tag. Then, if you accept the handoff, you become the new carrier. One physical bib becomes a thread that can travel around the world.

A name with a hidden mechanic
infiknIT carries three meanings at once: infinite, knit, and the enlarged blue ending IT — because everyone else is potentially it.
The internet keeps the story. Real life is where the game happens.
Approved Bib 01 design showing the colorful front text and the back with infiknIT tag, number 01, QR code, and trytotag.me
Bib 01 sample design
Front + back direction sent to production.
TAG • SCAN • PASS IT ON
Why the name works

Meet infiknIT tag.

The name carries the structure of the game itself. It suggests something infinite, something knitted together, and something about IT.

In traditional tag, one person is IT.
In infiknIT tag, everyone else is potentially IT.
Infinite The thread can keep moving from person to person without needing a final ending.
Knit Every successful tag adds another stitch to the growing fabric of play around the world.
IT The enlarged blue ending IT makes the idea instantly legible: anyone who sees the bib can become the next “it.”
The game in 10 seconds

Catch them.
Then become them.

infiknIT tag flips tag inside out. The person wearing the bib is inviting the world to chase them. If you make the tag and choose to accept the handoff, the bib passes to you.

1

Spot the challenge

You see someone wearing a TRY TO TAG.ME bib. That means they are currently in play.

2

Make the tag

Catch them and make a light, respectful tag. A new stitch is created only if you choose to accept the bib.

3

Carry it onward

If you accept the handoff, the bib changes hands. You become the new carrier and the game keeps moving through the world.

WEAR IT UNTIL IT'S TRANSFERRED Once you accept the bib, you become the active carrier. Wear it whenever you're out in public and reasonably able to play until someone tags you and accepts the handoff.
THE TAGGER MAY DECLINE A tag does not automatically transfer the bib. If the person who tagged you doesn't want to become the next carrier, you keep the bib and stay in play.
NO TOUCHBACKS Once the bib changes hands, the person who just passed it cannot be the next person to tag the new carrier.
KEEP IT MOVING Don't hide the bib or retire it to a drawer. The point is to send the thread outward to new people, new places, and new stories.
The physical rules card

The rules travel too.

Every bib comes with a pocket-size rules card. The front reminds the current carrier: you're not it — everyone else potentially is. The bib and card stay together as one traveling game, and when a new carrier accepts the handoff, they receive both.

Pass the bib. Pass the rules. Pass the game onward.
Front of the infiknIT tag rules card reading You’re not it and reminding players that everyone else potentially is
FrontYou're NOT IT.
Back of the infiknIT tag rules card listing the five core rules and showing the headline You’re not it
BackThe core rules + You’re NOT IT.
Lose the card somewhere along the thread?

Print a replacement and put it back into circulation with the bib.

Optional online layer

The Chase Feed

The internet keeps the story. Real life is where the game happens. If people want to, they can have a friend film the chase, the tag, or the handoff and share the playful moment online.

The bib creates the play in real life. The video lets the play ripple outward online.
#MeInRealLife
#infiknITtag
Example clips

Tiny moving stitches.

Eventually this section can become a living gallery of spontaneous chases, successful tags, and joyful handoffs.

01
Stitch 02 • New York
A friend films Bib 01 being spotted, chased, and finally tagged in a park.
Watch clip
07
Stitch 11 • Chicago
The handoff gets captured on video after the tagger chooses to accept the bib.
Watch clip
12
Stitch 27 • Berlin
A short clip catches the laughter right after the transfer.
Watch clip
How it works

Share only if you want to.

The Chase Feed is optional. The game does not depend on filming. But if people want to share a playful moment, they can.

1
Have a friend film you wearing the bib, getting chased, getting tagged, or passing the bib on.
2
Post the clip on Instagram, TikTok, YouTube, or another platform using #MeInRealLife or #infiknITtag.
3
Submit the link to trytotag.me so selected clips can appear here as part of the thread’s living story.
Film with care.
Only share videos when the people featured are comfortable being included. Avoid posting bystanders who did not opt in.
YOU DON'T BUY A BIB.
YOU RELEASE A GAME.
Why infiknIT tag exists

Knitting a world of playfulness.

Every bib begins as one tiny dare. Every tag adds another person. Every transfer gives the same game a new direction.

Most of the internet asks us to look at life.

TRY TO TAG.ME asks us to run into it.

The website is not the game.
It is the memory of the game.

The real game happens on sidewalks, at festivals, on campuses, on beaches, in parks, in cities, and anywhere two strangers decide to play.

Technology keeps the thread visible. Human beings keep it alive.

Play is physical

A little more human contact.

Modern life gives us countless ways to connect without ever physically meeting. infiknIT tag brings a tiny piece of connection back into the body.

Watch children play and touch is everywhere: tagging, high-fives, holding hands, bumping shoulders, chasing, catching. The contact is brief, ordinary, and woven naturally into play.

Many adults lose those easy forms of platonic contact. A bib creates a simple social signal: I’m in the game.

For a few seconds, a stranger becomes a playmate. Someone runs. Someone reaches. Someone gets tagged. Two lives that might otherwise have passed without acknowledgment actually meet.

Touch without possession.
Contact without expectation.
Connection through play.
The infiknIT tag map

Every tag leaves a stitch.

Each bib has a permanent thread identity. Every transfer adds another stitch to its history, creating a living path across the planet.

One bib.
Many people.
One continuous thread.
INfiKniT FABRIC • INTERACTIVE GLOBE
drag to rotate • scroll to zoom
The language of the game
InitiatorThe person who releases a new game.
CarrierThe person currently wearing the bib.
StitchOne successful tag and transfer.
ThreadOne bib's complete journey.
FabricEvery infiknIT thread together.
Initiate a game

Get a bib.
Release a thread.

An infiknIT tag bib is not something you buy to keep. It is the physical beginning of a game that is meant to leave your hands.

You become the first carrier. You wear the challenge. When somebody catches you and accepts the handoff, the bib passes to them and the same thread continues.

You are not buying apparel.
You are initiating a living game.

We are currently sourcing the first production bibs and testing materials, QR placement, printing, durability, and variable Thread IDs.

● Bib production in development
TBD launch price

The final price will be added as soon as the first manufacturing option is confirmed.

✓
Official TRY TO TAG.ME bib
Lightweight, durable, and designed to pass between players.
✓
Unique permanent Thread ID
Each bib begins a completely separate infiknIT tag thread.
✓
Unique QR code
The QR always points to that bib's permanent thread page.
✓
Lifetime thread history
Follow every stitch and watch the thread travel across the infiknIT tag map.
✓
Traveling rules card
A pocket-size front-and-back card stays with the bib and gets handed to each new carrier.
✓
You become the Initiator
Your name can remain connected to the thread you released into the world.
Tell me when bibs are ready ↗
Important: this bib is meant to move. A tag only becomes a transfer when the tagger accepts the bib.
The deeper game

The infiknIT tag Mission

The idea

infiknIT is a worldwide game of reverse tag built around one simple idea:

What if play could travel from person to person and leave a visible thread around the world?

The person wearing the bib is in play. Anyone can try to tag them. When somebody succeeds and accepts the handoff, the bib changes hands.

No one owns the bib. They carry it.

You Don’t Buy a Bib. You Begin a Thread.

When you purchase an infiknIT bib, you are not purchasing something to keep.

You are choosing to initiate a new game of tag.

You become the first carrier. You put it on. You step into the world. And eventually, if someone catches you, you pass it on.

From that moment forward, the thread has a life of its own.

You may never know where it will go. That is part of the game.

Every Tag Is a Stitch

Each infiknIT bib has its own identity and its own history.

One person becomes two.
Two become ten.
Ten become hundreds.

The website records those stitches and connects them on a worldwide map.

Eventually those individual journeys begin weaving together into something larger:

A global fabric of play.

The World Is the Playing Field

infiknIT has no stadium. No board. No screen. No finish line.

A sidewalk. A music festival. A college campus. A forest trail. A beach. A city plaza. A train station. A backyard.

The game lives in ordinary places and temporarily transforms them.

For a few seconds, adulthood loosens its tie.
And somebody runs.

#MeInRealLife

Much of modern life asks us to meet through screens. infiknIT uses technology differently.

The internet keeps the story.
Real life is where the game happens.

The essential moment can never happen online. Someone has to actually be there. Someone has to see the bib. Someone has to decide:

I’m going for it.

Play Brings Us Back Into Contact

infiknIT tag is built around playfulness, but play is not only an idea. It happens through bodies in motion.

Children understand this instinctively. Their games are full of harmless, platonic contact: tagging, high-fives, bumping shoulders, catching, and laughing together.

Many adults live in a world where touch becomes rare, overly formal, or loaded with expectation.

A tag can be something simpler:
brief contact shared in play.

The bib gives that contact a clear context and a clear invitation. The goal is not intimacy or possession. It is a moment of embodied human connection.

Touch without possession. Contact without expectation. Connection through play.

The Core Rules

Once you accept a bib, you become its active carrier. Wear it whenever you're out in public and reasonably able to play until someone tags you and chooses to take it.

A tag only becomes a transfer when the tagger accepts the bib.

If the tagger declines, the current carrier keeps the bib and remains in play.

No touchbacks: once a transfer happens, the person who just passed the bib cannot be the next person to tag the new carrier.

Keep it moving: don't hide the bib or retire it to a drawer. The point is to let each thread discover new people, new places, and new stories.

There Is No Losing

Being tagged is not the end of the game.

Being tagged is how the game continues.

The goal is not to possess the bib forever. The goal is to carry the thread well and eventually pass it onward.

Run hard.
Make them earn it.
Then hand them the thread.

A Different Kind of World Map

Most maps show borders. Roads. Property. Territories.

infiknIT draws human playfulness.

Every line represents people who chose, however briefly, to step outside the expected script of everyday life.

Every stitch says: Someone played here.

The Thread Is Bigger Than the Player

The initiator releases it without knowing who will carry it next.

It asks us to create something we cannot control. To begin something we may never finish. To trust strangers with the continuation.

One person starts the story.
Everyone after them writes another sentence.

Our Mission

To knit a world of playfulness.

To create reasons for strangers to interact.

To put movement back into public space.

To transform spectators into participants.

To create stories that cannot happen from behind a screen.

To remind people that play does not belong only to childhood.

And to create a worldwide game with no final winner because the real victory is that the game keeps going.

One bib.
One tag.
One stitch at a time.

Until the Earth is covered in threads.

The first stitch starts with you

RELEASE A GAME
INTO THE WORLD.

Get an official bib, become its first carrier, and see where the thread goes after it leaves your hands.

Get a bib & start a thread ↗
Bib sales will open once the first production run is finalized.